Barycentric Coordinates
Barycentric coordinates are a coordinate system used to express the position of a point within a triangle relative to its vertices. In computer graphics, they are particularly useful for tasks like interpolation, as they allow values (such as color, texture coordinates, or depth) to be smoothly distributed across a triangle’s surface. By representing a point as a weighted combination of a triangle’s vertices, barycentric coordinates enable efficient calculations of attributes at any point inside the triangle. This method is widely used in rasterization for shading and texture mapping, as it ensures that interpolated values appear smooth and realistic across 3D surfaces.
Calculating Barycentric Coordinates
Barycentric coordinates are useful for expressing a point’s position inside a triangle relative to its vertices. Here’s how to calculate them step by step.
Step 1: Define the Triangle and the Point
Let’s start with a triangle defined by its vertices v0, v1, and v2, and a point P for which we want to find the barycentric coordinates (u, v, w).
- Vertices:
v0(x0, y0),v1(x1, y1),v2(x2, y2) - Point:
P(px, py)
Step 2: Calculate Edge Vectors
Calculate the vectors representing the edges of the triangle:
Edge from
v0tov1:v0v1 = v1 - v0Edge from
v0tov2:v0v2 = v2 - v0Vector from
v0toP:v0p = P - v0
Step 3: Compute Dot Products
Using these vectors, calculate the following dot products:
d00: Dot product of
v0v1with itself
d00 = v0v1 · v0v1d01: Dot product of
v0v1withv0v2
d01 = v0v1 · v0v2d11: Dot product of
v0v2with itself
d11 = v0v2 · v0v2d20: Dot product of
v0pwithv0v1
d20 = v0p · v0v1d21: Dot product of
v0pwithv0v2
d21 = v0p · v0v2
Step 4: Calculate the Barycentric Coordinates
With the dot products, calculate the determinant to find the weights for each vertex. The determinant represents the “area” scaling factor of the triangle in 2D space (or volume in higher dimensions). This value is important because it allows us to normalize the calculations so that we can express the relative weights (barycentric coordinates) of a point inside the triangle.
Determinant
denom = (d00 * d11) - (d01 * d01)Coordinates:
v:
v = ((d11 * d20) - (d01 * d21)) / denomw:
w = ((d00 * d21) - (d01 * d20)) / denomu: Since
u + v + w = 1, calculateuas
u = 1 - v - w
Step 5: Interpret the Coordinates
The resulting (u, v, w) values represent the barycentric coordinates of point P relative to the vertices:
- If all coordinates are between
0and1, pointPlies inside the triangle. - The values
u,v, andwcorrespond to the weights of each vertex (v0,v1,v2) in determining the position ofP.
This method provides an efficient way to calculate barycentric coordinates, which are useful in computer graphics for interpolation and shading.