4x4 Matrix Transformations Visualizer

Final Transformation Matrix (4x4)
How it works: The cube is transformed by multiplying each vertex (vec4) by the transformation matrix. The matrix combines Translation × Rotation × Scale operations. Each slider updates the corresponding matrix values in real-time.

Translation

X: 0.0
Y: 0.0
Z: 0.0

Rotation (degrees)

X-axis: 0°
Y-axis: 0°
Z-axis: 0°

Scale

X: 1.0
Y: 1.0
Z: 1.0